Xbox (Beta) for HoloLens, in public

I was killing sometime in the United Club @ EWR and was experimenting with the Xbox (beta) app. Notice as people pass by their polygons interfere with the 2D plane that the Xbox app is rendered on. This is when I first discover that Xbox streaming is enabled on the HoloLens version of the Windows … Continue reading Xbox (Beta) for HoloLens, in public

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HoloLens Xbox Streaming using the Xbox App (Beta)

I paired an Xbox Wireless Controller (Bluetooth) and decided to try Xbox streaming from my HoloLens. I had some networking issues but other than that it worked relatively smoothly. I was playing one of my favorite Xbox One games, Star Wars Battlefront, on the Death Star DLC. The Xbox app was reporting a weak network … Continue reading HoloLens Xbox Streaming using the Xbox App (Beta)

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game