You can find my source code here. So Xamarin and I have this love-hate relationship. I love it because it makes it super productive for a C# developer to build iOS and Android apps with one codebase but on the other hand, when using third party libraries its an absolute confusing mess. It’s really a … Continue reading ZXing QR Code Display in Xamarin.Forms
XAML
HoloLens Dev: Two, not-so equal paths
As I mentioned in my HoloLens talk last Friday, there are two paths to build HoloLens apps. The Easy Path: UWP First, you can build a Universal Windows Platform (UWP) App. It's amazingly simple and if you've been working in Visual Studio (like me) for a long time, you'll feel right at home. This is … Continue reading HoloLens Dev: Two, not-so equal paths
Playing with WPF Custom Panels
I just dug up a whole bunch of custom panels that I wrote, complete with a nifty demo application I built way back in 2010 (when WPF was all the rage). It’s pretty fun stuff actually. I posted all the code on GitHub here. Diagonal Panel This one is pretty basic, it’s essentially a slightly … Continue reading Playing with WPF Custom Panels
Hidden XAML Feature: Dependency Properties on Converters
Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters
TripleA for UWP: Cross-Platform Turn-Based Strategy Game
I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game
My go-to for Modern Icons for Windows 10 apps
When building UWP apps you need to have those nice Font Icons from the Segoe MDL 2 font family. I found this sweet little web site that provides a nice cheat sheet for all these icons. When you are hard coding CommandBar button or Hamburger menu item icons in XAML you can copy and past … Continue reading My go-to for Modern Icons for Windows 10 apps
Donut Shape in WPF
Its true that you can do a lot of very interesting things with path manipulation inside Expression Blend but there is no way to programmatically do such combine operations. The output of a Blend path combination is a new path whose points are fixed. This means that any scaling transformations are going to cause loss … Continue reading Donut Shape in WPF