HoloLens Dev: Two, not-so equal paths

As I mentioned in my HoloLens talk last Friday, there are two paths to build HoloLens apps. The Easy Path: UWP First, you can build a Universal Windows Platform (UWP) App. It's amazingly simple and if you've been working in Visual Studio (like me) for a long time, you'll feel right at home. This is … Continue reading HoloLens Dev: Two, not-so equal paths

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Hidden XAML Feature: Dependency Properties on Converters

Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game