Code Drop: TripleA for Windows 10

Over the weekend I spent a little bit of time working on an open source game that I’ve discussed in a pervious post. It’s called TripleA (Axis And Allies, hence three A’s). I’ve been working on a Universal Windows Platform version of this extremely flexible and powerful turn-based strategy game framework. I’ve finished implementing the … Continue reading Code Drop: TripleA for Windows 10

Hidden XAML Feature: Dependency Properties on Converters

Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game

Getting started with HockeyApp SDK for UWP

So after going on a hiatus from building any new UWP Apps, I come back to find the instrumentation space nearly as confusing as when I left it 9 months ago. Back in March Microsoft—in all their wisdom—decided to neuter Application Insights from working with ‘Device Apps’ in favor of their latest acquisition ‘HockeyApp’. This … Continue reading Getting started with HockeyApp SDK for UWP

HoloLens: Deploying (and remotely debugging) a Blank UWP App Over Wireless

Ok. So this sounds lame but I just want to get the hang of remote debugging on my HoloLens device so I thought I would get things all setup and tell you all about it. Amazingly, after enabled debug mode on my HoloLens it automatically detected it in the remote debugging tool within Visual Studio … Continue reading HoloLens: Deploying (and remotely debugging) a Blank UWP App Over Wireless