So I've been working with an internal customer on leveraging Azure Active Directory B2C. I noticed that the demo code is a bit dated so I thought I would put together some updated guidance. It's been a while since I worked with UWP apps so I thought I would reboot that as well and get … Continue reading AAD B2C with UWP WinUI 3 SDK
UWP
HoloLens Dev: Two, not-so equal paths
As I mentioned in my HoloLens talk last Friday, there are two paths to build HoloLens apps. The Easy Path: UWP First, you can build a Universal Windows Platform (UWP) App. It's amazingly simple and if you've been working in Visual Studio (like me) for a long time, you'll feel right at home. This is … Continue reading HoloLens Dev: Two, not-so equal paths
Code Drop: TripleA for Windows 10
Over the weekend I spent a little bit of time working on an open source game that I’ve discussed in a pervious post. It’s called TripleA (Axis And Allies, hence three A’s). I’ve been working on a Universal Windows Platform version of this extremely flexible and powerful turn-based strategy game framework. I’ve finished implementing the … Continue reading Code Drop: TripleA for Windows 10
Blob Storage Explorer v1.1.2.0 Published to Windows Store
I published a new release of my Blob Storage Explorer app for the Universal Windows Platform (UWP). I’ve also decided to check the Xbox One check box to allow the few (and the proud) that would use the app from an Xbox One 😊. The new version is a minor update but has a few … Continue reading Blob Storage Explorer v1.1.2.0 Published to Windows Store
Hidden XAML Feature: Dependency Properties on Converters
Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters
BackgroundDownloader in MVVM
So I’ve been working on a new view in the Blob Storage Explorer app for Windows 10 today. The transfers view. I have a navigation item for it but right now the screen doesn’t do anything. The user story for this is: As a user, I want to be able to see the progress of … Continue reading BackgroundDownloader in MVVM
Blob Storage Explorer for Windows 10 Released
Download from the Windows Store here. So I decided to take matters into my own hands and build a Windows 10 native app for Azure Blob Storage Management. It’s very, very simple. I plan to keep it that way but add more features to it. I don’t plan on this thing being able to do … Continue reading Blob Storage Explorer for Windows 10 Released
TripleA for UWP: Cross-Platform Turn-Based Strategy Game
I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game
My go-to for Modern Icons for Windows 10 apps
When building UWP apps you need to have those nice Font Icons from the Segoe MDL 2 font family. I found this sweet little web site that provides a nice cheat sheet for all these icons. When you are hard coding CommandBar button or Hamburger menu item icons in XAML you can copy and past … Continue reading My go-to for Modern Icons for Windows 10 apps
Getting started with HockeyApp SDK for UWP
So after going on a hiatus from building any new UWP Apps, I come back to find the instrumentation space nearly as confusing as when I left it 9 months ago. Back in March Microsoft—in all their wisdom—decided to neuter Application Insights from working with ‘Device Apps’ in favor of their latest acquisition ‘HockeyApp’. This … Continue reading Getting started with HockeyApp SDK for UWP