Swagger UI authentication with Azure AD B2C on Service Fabric .NET Core

I’ve been trying to figure out how to enable authentication on Swagger UI setup on an ASP.NET Core API hosted on Service Fabric (currently hosted locally). I initially setup the Service Fabric project using the wizard and immediately connected it with an application in my Azure AD B2C tenant. This appears to work but when … Continue reading Swagger UI authentication with Azure AD B2C on Service Fabric .NET Core

File Upload Handler built using Azure Service Fabric

I’ve been experimenting with different scenarios on Service Fabric and one came to mind immediately. Uploading large, multi-part files. I got a working prototype working in short order. I still need to fully vet it to ensure that it scales but it “works on my machine”. 😊 You can go get my code from GitHub. … Continue reading File Upload Handler built using Azure Service Fabric

Service Fabric Samples Dissection: Visual Objects

Azure Service Fabric is not for the faint of heart. It is extremely cool but it’s a bit different than the traditional way of doing things in .NET projects. Thanks to a particularly persuasive client of mine, I’ve decided to dissect some of the samples available from Microsoft so that someone new to Service Fabric … Continue reading Service Fabric Samples Dissection: Visual Objects

Hosting a Console Application as a Guest Executable in Service Fabric

I’ve been experimenting with the efficiency of Guest Executable workloads hosted in Service Fabric. One of the key benefits of Service Fabric is that you can host applications that weren’t originally designed for the cloud but enable them to be hyper scalable. That’s great but could it be done with an application that was designed … Continue reading Hosting a Console Application as a Guest Executable in Service Fabric

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game