First Impressions: HMD Odyssey and Windows Mixed Reality

I just unboxed my new Samsung HMD Odyssey and got it setup on my home workstation. I needed a new video card just to get started so I went and picked up a graphics card that met the “ULTRA” standards of the Windows Mixed Reality hardware pre-requisites. The one I ended up getting was this … Continue reading First Impressions: HMD Odyssey and Windows Mixed Reality

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HoloLens Xbox Streaming using the Xbox App (Beta)

I paired an Xbox Wireless Controller (Bluetooth) and decided to try Xbox streaming from my HoloLens. I had some networking issues but other than that it worked relatively smoothly. I was playing one of my favorite Xbox One games, Star Wars Battlefront, on the Death Star DLC. The Xbox app was reporting a weak network … Continue reading HoloLens Xbox Streaming using the Xbox App (Beta)

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game

HoloLens: Deploying (and remotely debugging) a Blank UWP App Over Wireless

Ok. So this sounds lame but I just want to get the hang of remote debugging on my HoloLens device so I thought I would get things all setup and tell you all about it. Amazingly, after enabled debug mode on my HoloLens it automatically detected it in the remote debugging tool within Visual Studio … Continue reading HoloLens: Deploying (and remotely debugging) a Blank UWP App Over Wireless