I just unboxed my new Samsung HMD Odyssey and got it setup on my home workstation. I needed a new video card just to get started so I went and picked up a graphics card that met the “ULTRA” standards of the Windows Mixed Reality hardware pre-requisites. The one I ended up getting was this … Continue reading First Impressions: HMD Odyssey and Windows Mixed Reality
There is no Start...CMD...ipconfig on a HoloLens. This is how you find your IP Address. Once you get the IP Address for your HoloLens you can start accessing the Web Management Portal which is pretty invaluable from a developer's perspective.
I was killing sometime in the United Club @ EWR and was experimenting with the Xbox (beta) app. Notice as people pass by their polygons interfere with the 2D plane that the Xbox app is rendered on. This is when I first discover that Xbox streaming is enabled on the HoloLens version of the Windows … Continue reading Xbox (Beta) for HoloLens, in public
I place a holographic tiger on the floor of the United Club @ EWR and make some observations about the experience. Sure, the Holograms app is more of a toy than anything else. Microsoft released to as a way to allow people to experience Mixed Reality by placing static and moving holograms within their reality. … Continue reading Holograms App @ United Club
I decided to try playing one of my favorite time wasters while on the road at the United Club in EWR with my HoloLens.
While sitting at the United Club @EWR, I wanted to demonstrate how I was able to watch a movie privately on my own personal 60" holographic screen but, alas, the DRM gods frowned down upon me.
I paired an Xbox Wireless Controller (Bluetooth) and decided to try Xbox streaming from my HoloLens. I had some networking issues but other than that it worked relatively smoothly. I was playing one of my favorite Xbox One games, Star Wars Battlefront, on the Death Star DLC. The Xbox app was reporting a weak network … Continue reading HoloLens Xbox Streaming using the Xbox App (Beta)
I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game
I love, love, love this video. No, you have not arrived in Cloud Cuckoo Land (but maybe close). I discovered it randomly and then was unable to find it for the longest time. Turns out I couldn't find it because it's a, ahem, "Windows Holographic" video. Warning! Critical Brand Translation Error! Here is the CLEAN version WITHOUT … Continue reading The Tale of the Missing HoloLens Video
Ok. So this sounds lame but I just want to get the hang of remote debugging on my HoloLens device so I thought I would get things all setup and tell you all about it. Amazingly, after enabled debug mode on my HoloLens it automatically detected it in the remote debugging tool within Visual Studio … Continue reading HoloLens: Deploying (and remotely debugging) a Blank UWP App Over Wireless