AAD B2C with UWP WinUI 3 SDK

So I've been working with an internal customer on leveraging Azure Active Directory B2C. I noticed that the demo code is a bit dated so I thought I would put together some updated guidance. It's been a while since I worked with UWP apps so I thought I would reboot that as well and get … Continue reading AAD B2C with UWP WinUI 3 SDK

Unit Test Service Fabric Actors when Actors call other Actors

In order to be able to effectively unit test Azure Service Fabric Actors we use a NuGet package called "ServiceFabric.Mocks”. It’s truly fantastic. As the name implies it allows you to Mock all Service Fabric services, not just Actors but the Actor model has unique structure that makes it exceptionally helpful in testing. The way … Continue reading Unit Test Service Fabric Actors when Actors call other Actors

File Upload Handler built using Azure Service Fabric

I’ve been experimenting with different scenarios on Service Fabric and one came to mind immediately. Uploading large, multi-part files. I got a working prototype working in short order. I still need to fully vet it to ensure that it scales but it “works on my machine”. 😊 You can go get my code from GitHub. … Continue reading File Upload Handler built using Azure Service Fabric

Code Drop: TripleA for Windows 10

Over the weekend I spent a little bit of time working on an open source game that I’ve discussed in a pervious post. It’s called TripleA (Axis And Allies, hence three A’s). I’ve been working on a Universal Windows Platform version of this extremely flexible and powerful turn-based strategy game framework. I’ve finished implementing the … Continue reading Code Drop: TripleA for Windows 10

Hidden XAML Feature: Dependency Properties on Converters

Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game