ZXing QR Code Display in Xamarin.Forms

You can find my source code here. So Xamarin and I have this love-hate relationship. I love it because it makes it super productive for a C# developer to build iOS and Android apps with one codebase but on the other hand, when using third party libraries its an absolute confusing mess. It’s really a … Continue reading ZXing QR Code Display in Xamarin.Forms

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File Upload Handler built using Azure Service Fabric

I’ve been experimenting with different scenarios on Service Fabric and one came to mind immediately. Uploading large, multi-part files. I got a working prototype working in short order. I still need to fully vet it to ensure that it scales but it “works on my machine”. 😊 You can go get my code from GitHub. … Continue reading File Upload Handler built using Azure Service Fabric

Code Drop: TripleA for Windows 10

Over the weekend I spent a little bit of time working on an open source game that I’ve discussed in a pervious post. It’s called TripleA (Axis And Allies, hence three A’s). I’ve been working on a Universal Windows Platform version of this extremely flexible and powerful turn-based strategy game framework. I’ve finished implementing the … Continue reading Code Drop: TripleA for Windows 10

Hidden XAML Feature: Dependency Properties on Converters

Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters

TripleA for UWP: Cross-Platform Turn-Based Strategy Game

I started a new open source project where I am going to be experimenting with creating a UWP client application that takes full advantage of the Windows stack in a cross-form factor way. I will be doing custom tailoring of the game experience for Mobile, Desktop, Xbox One, and HoloLens experiences. The open source project … Continue reading TripleA for UWP: Cross-Platform Turn-Based Strategy Game

Raspberry Pi 2 and Windows IoT Core: Getting Started with Blinky

I finally busted out my Raspberry Pi 2. It’s been sitting on a shelf for far, far too long. I purchased an Azure IoT starter kit many moons ago thinking I would have the time to tinker with it but up until this point, embarrassingly, I haven’t found the time. But today, that all changed. … Continue reading Raspberry Pi 2 and Windows IoT Core: Getting Started with Blinky