Code Drop: TripleA for Windows 10

Over the weekend I spent a little bit of time working on an open source game that I’ve discussed in a pervious post. It’s called TripleA (Axis And Allies, hence three A’s). I’ve been working on a Universal Windows Platform version of this extremely flexible and powerful turn-based strategy game framework. I’ve finished implementing the … Continue reading Code Drop: TripleA for Windows 10

Hidden XAML Feature: Dependency Properties on Converters

Over the years I’ve written my fair share of BooleanToVisibilityConverter classes. The are so drop dead to implement if you are bootstrapping a small project or proof-of-concept it almost doesn’t make sense to add a nugget package just to bring in a standard BooleanToVisibilityConverter. However, after using the UWP Toolkit’s implementation, I might just change … Continue reading Hidden XAML Feature: Dependency Properties on Converters