As both the author of Game Fabric and games using the platform, sometimes I might be a better platform developer than a game developer. The GameFabric Action Service provides a mechanism to push down events to all the connected users in the game. These events then get picked up by your game UI and are … Continue reading Windows Azure Multiplayer Game Event Notifications: Making it perform
Month: September 2012
GameFabric Update
As many of my frequent readers may already know, my nights and weekends are filled with work on a platform I have dubbed GameFabric. Windows Azure powered multi-player gaming platform with client accelerators currently for Windows Phone and Windows 8. I knee deep in a major optimization of the platform. In version 1.2 I plan … Continue reading GameFabric Update
Activating Windows 8 Troubles
I had some trouble activating Windows 8 through the metro settings interface but I found this worked great: Open command prompt as an administrator and do this: slmgr.vbs -ipk "YOUR-KEY-GOES-HERE”
Windows 8 + Azure Mobile Services Overview
For today’s weekly Windows Azure community call I decided to demo Azure’s new Mobile Services Feature. Microsoft provided a surprisingly easy tutorial to follow and I was able to get up and running within 30 minutes with an application that saves to Azure storage and authenticates using Windows Live (is it called that anymore, I’m … Continue reading Windows 8 + Azure Mobile Services Overview
Game Fabric Update
Last post I outlined a couple major updates to both the Game Fabric framework and my first game built on the platform, Euchre. In my quest to add these features I am adding another feature that allows users not in a game to ‘watch’. This I hope will allow for more interactivity between players even … Continue reading Game Fabric Update