Game Fabric Update

Executive Summary ‘Euchre with Friends’ and Game Fabric v1.0 are very close to marketplace release. Gameplay is very stable with most edge cases tested and regression tested with each update. I made the following additions to Game Fabric: 1. User Profile Tile (2x1) 2. User Stats Tile (1x1) 3. Leaderboard Tile (demoted to 1x1)   … Continue reading Game Fabric Update

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Storage Transactions: The Silent Killer for Ad-Supported Apps

Compute is often considered the most expensive resource in cloud computing solutions however there is one resource that can add up quick if you are not careful: Storage Transactions. Yes at only $0.01 per 10,000 transactions these pesky things look very cheap. Very, very, very cheap in fact. However, in just a few days of … Continue reading Storage Transactions: The Silent Killer for Ad-Supported Apps

Adventures in Building Windows Phone Multi-Player Games

My previous dabblings in Windows Phone development have been miserable failures. I admit and accept that. I have decided building apps for personal utility (Per Diem, Loyalty) or convenience of data provider (Ohio Roads) just doesn’t work. It gave me some practical exercise and experience building apps but the financial returns were uninspiring. So, I’ve … Continue reading Adventures in Building Windows Phone Multi-Player Games