Silverlight vs Flash/Flex/Air vs HTML5

Here is a matrix that compares these three platforms competing for the future of application development.




MP3, AAC, WMA, WMV, VC-1, H.264 with DRM support MP3, MP4, M4V, M4A, 3GP, MOV, VP6 , H.264, Speex, with DRM support Fragmented: Ogg theora and H.264
C#/VB/IronPython/IronRuby ActionScript JavaScript
UI Controls UI Controls Rudimentary UI Controls with 3rd party tools like jQuery UI
GPU rendering with Bit Map Caching. Software-only HLSL Pixel Shader 2.0, no vertex shader GPU compositing.  Shading effects created using Pixel Blender processed by GPU. No GPU processing, pixel shader
Offline mode AIR is the offline mode Offline HTTP Cache
Isolated local storage SQLite support for local storage in AIR Native web storage
Data access over WCF, POX and ADO.NET data services, TCP sockets Data access over web services, LiveCycle Data Services, BlazeDS and TCP sockets Data access over JSON
MMS, RTSP, RTSPT, HTTP Streaming RTMP, RTMFP, HTTP Streaming Open web socket but not real time streaming

Special thanks to Glenn Qiu.


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